CueLTC — rating and skill matching
Ancestral Gaming Ecosystem

A one-star must never meet a ten-star for money.

Glicko-2 rather than Elo, because Elo has no idea how sure it is. A brand new player and a settled 1500 look identical to Elo; Glicko-2 knows one of them is a guess. That difference is the entire safeguard — you cannot protect a beginner from a shark if your rating system cannot tell you which one is which.

The ladder

Ten stars, and an eleventh state that matters more than any of them: provisional. Stars are not shown at all until the system is confident enough to mean them.

The pairing window

Who a given player can legally be matched against, right now, and how that widens while they wait. The band tightens as the stake rises.

Does it converge?

A population of players with fixed true skill, played out. If the rating does not track the truth, the guard rails are protecting the wrong people.

Simulation

Result

not run yet

Inspect a player

The rules, and why each exists

RuleReason
Glicko-2, not EloElo cannot express doubt. A new account and a veteran both sit at 1500 and Elo will happily pair them with a 2100. Glicko-2 carries a deviation, and every guard below is written in terms of it
Provisional until RD < 110Roughly the first eight to ten frames. Stars are hidden and the player is held to free play and the lowest stake tier. You cannot lose real money to a shark in your first hour, because the shark cannot reach you
Band tightens with stake400 points at free play, 120 at the top tier. A mismatch at 0.01 LTC is a lesson; the same mismatch at 1 LTC is predation, and the system should not be able to arrange it
Band widens with waiting8 points per second, up to a hard ceiling that never moves. A thin queue is allowed to make you wait, never to make you an easy mark
Hard star-gap capThree stars at any money stake, four at free play. This sits on top of the rating band so that a wide band near a boundary still cannot bridge the ladder
Uncertainty counts against pairingThe gap is measured against the pair's combined deviation. Two players who are each unsure get more room; one certain shark and one unknown beginner get less

The failure this prevents is specific, and it is the one that kills wagering platforms. A strong player makes a second account, loses the deviation quickly, and farms beginners at real stakes. Every rule above is aimed at that loop: a new account cannot reach the stakes where farming pays, cannot be reached by a high star while provisional, and cannot be bridged to by a widening band. None of it stops someone being better than you — that is the game. It stops the platform arranging it.

What this is not. It is not anti-cheat and it is not collusion detection. Two accounts controlled by one person deliberately dumping frames to move LTC between them is a different problem with a different solution, and the ratings here would look entirely normal while it happened. Worth naming now so it does not get assumed away later.

Build notes

Rating periodOne frame. Glicko-2 was designed for periods of ten to fifteen, so per-frame updates move faster than the paper intends — deliberate, since a player will not wait a week to be rated
Defaultsr 1500, RD 350, volatility 0.06, system constant τ 0.5
InactivityDeviation grows back with time away, capped at 350. A player returning after six months is uncertain again, which is correct and also closes a dormancy exploit
Star thresholdsFixed rating cuts, not percentiles. Percentile stars mean your star can fall while you improve, which players read as the platform cheating them
Where it runsRating updates belong on the Worker alongside settlement. The client may display a rating; it must never compute one